Writing good code is a lot like making beautiful music - in this case, literally! Sonic Pi brings together two kinds of creativity by combining code writing with music composition. As the creator Sam Aaron says, '...(it is) the sound of code'!

This workshop is ideal for those aged 9 and older, ideal for those at upper KS2 and KS3 level.
 

This event is part of Summer at the Museums 2026.

16 racers will go head-to-head over a three-stage tournament.

Choose your racer, hit the tarmac and stand to win a prize in this epic tournament.

Engines start at 11am, but get there early to add your name to the sign-up sheet.

Come and put your skills to the test!

Under 13s only. Drop in.

 

This event is part of Summer at the Museums 2026.

In this workshop, you'll be playing with an ingenious little device called Makey Makey that allows us to connect everyday items to a computer! BUT do they conduct enough electricity to allow us to make music or play games?

You will be experimenting with lots of everyday items from fab fruits to funky furniture to see how well they conduct electricity.

This is a lively science and computing-based workshop for younger children. It's fun and teaches the principles of circuits, resistance, and conductivity.  

Count the number of steps you've taken or design your exercise routine using the micro:bit. Find out how you can code this device to become your fitness assistant!

This workshop is aimed at children aged 9 years and older and is ideal for children at the upper KS2 and KS3 levels.

Please note that classroom kits will be used for the session and you will not be able to take these away at the end. However there will be micro:bit kits available for sale in the shop to purchase.

 

Become a spy and help 'crack' codes! 

A secret way of writing messages is called a cipher and in this workshop you will be introduced to a simple cipher called a Caesar cipher (named after the Roman general, Julius Caesar, who used it to send secret military messages!). 

You will construct a cipher wheel out of card and use this to 'break' secret messages to reveal the location of the hidden treasure.

 

This event is part of Summer at the Museums 2026.

The Very Hungry Caterpillar’s cousin, Code-a-Pillar wants to be like its cousin. So, it’s on a mission to find all the yummy food the hungry caterpillar ate to become a beautiful butterfly! 

Do you think you could help the Code-a-Pillar in this mission?

The only catch is that Code-a-Pillar is a computer and needs instructions to find the food.  A set of instructions is called an algorithm. Come and find out about algorithms and how you can use these to code in this fun activity!

 

Create your own jousting knight with a pull-back mechanism. 

Hold tournaments with your friends. Whose knight will be victorious?

Aimed at children aged 7-11.

Booking essential.

 

This event is part of Summer at the Museums 2026.

Make your very own light-up dragon to take home. 

Choose between a fire breathing dragon, an ice-shooting dragon or a venomous green dragon and custom decorate your mythical beast. Learn about connecting circuits to make it glow.

Booking essential.

 

This event is part of Summer at the Museums 2026.

 

After growing up and feeling that she wasn't being seen in the books she read, Hephzibah was inspired to write her own novel 'Chronicles of the Timekeeper'. By the time she had finished writing the book when she was ten, Hephzibah won the title for the longest fiction novel written by a child author.

Get inspiration from the beautiful stained glass collection for your own story's characters and setting before Hephzibah shares her own fantastic story writing secrets with you, helping you plan for a fantastic story of your own.

During this fun, child-friendly session you will learn the principles and theory of glass cutting, fusing and firing. You will then work on your own design and make a 10cm x 10cm glass piece.

Your glass will need to be kiln-fired after the workshop is finished. This process takes 24 hours and will usually takes place within a week of the session. Once your fused artwork has been kiln-fired and cooled, the Museum will contact you to let you know it is ready for collection.

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