take-hold: the research behind the digital encounter
It could be said that take-hold, our digital encounter at the Museum of Archaeology and Anthropology, is a bit like an onion. It doesn’t look like it, with the enticingly glowing surface of its vase, and the whispering, conflicting voices in your head. But peel back the layer of the artwork, and you’ll find the creative work of artist collective…
Cambridge Codebreakers: turning museum visitors into players
What does it feel like for visitors to be able to play games inside museums? And how can museums benefit from turning their visitors into players? Games researcher Sofia Romualdo reports on the gameplay experience of location-based game Cambridge Codebreakers: The Last Secret. Cambridge Codebreakers: The Last Secret is a location-based game created by Fire Hazard Games with the University…
Cambridge Codebreakers: an interview with Fire Hazard Games
Last week on the blog, we discussed the development of our live adventure game Cambridge Codebreakers: The Last Secret. Now it’s time to hear from the game developers who helped make it happen. Elizabeth Simoens is an immersive game designer with London-based company Fire Hazard Games. She developed the game with us and managed the run. Fire Hazard Games are…








